Dinky
IDE for writing, editing, and compiling Dialogue Ink. Includes the Dink Compiler.
Dink
Command-line tools for compiling Dialogue Ink for voice-over production pipelines.
Ink Explorer
App for visual exploration and testing for Ink projects. Track variables and flow visually.
Ink Localiser
Command-line tool to export text strings and manage localisation for Ink projects.
Ink Tester
Command-line tool for coverage testing and automated validation of Ink projects.
Ink Storylet Framework
A framework for storylets driven by Ink. Available for Node, Browser, and Unity C#.
JSON Storylet Framework
A lightweight framework for storylets driven by JSON. Available in C++, C#, Python, and JS.
Screenplay Tools
Libraries to export/import from Final Draft and Fountain script formats. C++, C#, Python, and JS.
Expression Parser
Lightweight expression parser and evaluator for complex runtime conditions in multiple languages.
Ian Thomas
My career is a confusing pile of roles: I’m a coder who writes, a writer who codes, and a consultant who probably talks too much. I’m currently Narrative Director at The Chinese Room, but I’ve also been a games programmer, composer, puppet-maker, and writer for films, books, and interactive fiction.
I’ve worked on well over 100 titles—everything from LittleBigPlanet and Amnesia: Rebirth to musical theatre and live events. I also co-founded the Talespinners narrative agency and the legendary (mostly for the chaos) larp group Crooked House.
In short: I’m a coder, narrative designer, writer, composer, consultant, and experience designer who has done a lot of stuff. Some of it even worked.